Dungeon's End Gaming Blog

One of the most fun miniature games i have played is Warmachine & Hordes by Privateer Press (privateerpress.com).  The model count is low,  therefore the cost to get into the game is low as well. For around a 100 dollar investment, two players can each get a battle box, or split one of the two player battle boxes and have a playable army (after it is put together of course).  The rules in the quick start guide are easy to understand and the models come with cards that help you keep track of their abilities and damage.  Once you have put together your army, you can be playing in no time.  At the store we host leagues and casual play days, making it easy to find an opponent to play with.  You can check out our events or connect with other players on our Facebook or our website.

I am currently working on my Legion of Everblight army.  I have a few examples of my progress posted above and will update here as I progress.   The first picture is of my entire army, then my warlock, Lylyth, and one of the Shredder lesser warbeasts.  My first goal is to complete painting my Carnivean, Heavy Warbeast.  I went with a dark blue basecoat, and chainmail color for the rest.  With the detail work done around the mouth and the teeth, My next step will be to use a Null Oil wash to fill in the recesses, giving the model depth.  I will follow this up with a light blue drybrush to bring the piece together. The great thing about Legion of Everblight is none of the models have eyes.  Painting eyes is not one of my strong suits.

If you do not think you are a good painter, don’t let that scare you off miniature war gaming.  I do not consider myself at all artistic, but by using the Citadel paint line, I can make my models look fairly decent.  And to make your life easier, we offer painting classes on the second and fourth Monday of every month. 

Here are a few photos from our recent Warhammer Fantasy Tournament: Harvest of Skulls 2012.  Our spring Tournaments for Warhammer Fantasy and Warhammer 40K will be Adepticon Primers!

Learning Curve: Board Games

The process of opening a successful store has been an ever evolving one.  There were some things i did know.  I knew it would be a lot of long hours and hard work, with slim margins for quite a while.  I knew Magic: the Gathering would be our biggest seller, along with the table top war games, role playing games and accessories.  I also knew that there was a large amount of things i did NOT know.  What i was not prepared for was how MUCH I didn’t know!

Board games, while not a significant slice of our business, are a key point in our business strategy.  They are attractive to the casual and family oriented gamers while bringing in a large variety of product.  I quickly came to realize how much variety there is. 

…. Board games: Traditional - some assembly required - no board required  ….

These aren’t your traditional games.  Sure the staples are still out there; Monopoly, Risk and such, as well as their variations (Risk Godstorm etc..).  Now there are games with expansion.  Talisman comes to mind.  This game has a traditional structure where you roll dice, move around the board, collect items and aim to be the last man standing, but it also adds in more boards.  There are two expansions which sit at the corners of the board, as well as expansions that change the end goal and ones that add twists like bringing the grim reaper into play.  Definitely a step up from Monopoly. 

In some games you assemble the board from tiles and play the rest like a traditional game.  One example of this type of game is the hugely popular Settlers of Catan.  In this game you randomly assemble the board, acquire resources to buy settlements, cities and roads.  These, along with gaining achievements like the longest road and largest army, are converted into victory points, with the first person to ten winning the game.   There are also a number of expansions to this game that allow for great re-playability.  This is a very simple explanation of a game that is easy to learn, but more in depth that the games i grew up with.

Other types of games i never knew about are tile laying games.  These games involve building the board as you go.  Some examples of this type of game are Dungeon Quest, Zombies! and Carcassone.  Carcassone is probably the most well known of this category.  You begin with one tile face up and 71 others placed face down.  Players take turns drawing tiles and placing them next to played tiles, making sure they connect them appropriately (roads to roads, cities to cites etc..).  Players can opt to place followers on the tiles they laid.  When the last tile is laid, players get points for tiles they have followers on and the person with the most points wins.  This game also has several expansions which add more variety to the game play. 

This does not include the plethora of games that could be lumped in with board games, but do not quite fit.  These include the deck building games, living card games, dice games and other such games that I will get into in future posts.  Suffice it to say that I have discovered that there is a huge variety of games to play, and that Monopoly is not the be all end all of games, but just a gateway into a greater domain of play.

A well done explanation of the Pathfinder Beginner Box.  Thanks to Xanthstar for bringing this valuable tool to our attention!

Catan, life sized.

It was a push to the finish but we got it done, with a little help from a couple of our customers (thanks Logan and Sean!)  Then we set it up in the parking lot and had ourselves a game. 

The Project is moving along.  While we may not be finished by this Thursday like planned, enough will be done to make it playable.  Here are some updated photos for all you Catan fans to enjoy! 

Catan Board Update.  All of the hexes are cut out and have the base coat!  All the settlements and cities are cut out and ready for paint.  The project is forging ahead and we expect to have it ready for use by Thursday.  Wish us luck and more photos are upcoming!

About half the pieces are cut out now, the roads are all painted and a few of the hexes are painted as well.  here is a sampling of what is to come.  We hope to have this all done early next week!

The Project Begins.  Here is a preview of our most recent project.  More pictures coming up soon

Advanced Race Guide Review

The newest hardcover source book for the Pathfinder RPG is on the shelves. The Advanced Race Guide by Paizo Publishing, LLC is 250 + pages detailing every race you could possibly want to play, and some you never would have thought of.

In my reading I found the book is very well organized. The introduction sets the tone well, explaining why the RPG races are different and important. It then goes on to set up what to expect throughout the book. While some of this may seem intuitive, it provides a nice reference for those who need a little more guidance.

This book contains a lot of useful content on each race. The base races are represented first, expanding on the content you find in the Core Rulebook, fleshing out them out quite nicely. It includes new traits, favored classes, racial archetypes, racial equipment, feats, spells and magical items. Some of this could be seen as mere fluff, slight variations to a known theme just to add page count. For example: Tweaking an existing class to fit a race’s specific history, giving it a new name and calling it an archetype. Then again, who said fluff is all bad, as it fills the imagination as much as it does pages. Sure you could do much of the same yourself, tweaking your character to fit a specific mold, but now you don’t have to. The guide provides a good base for you to jump off of, allowing more time to tailor your character to your likes. Not to mention that the race specific equipment, spells and such allows for more personality to each character. On a personal note, My favorite Archetype is the Half-Orc Redeemer.  It is a paladin variant where the torn half breed fights his brutal nature and realizes that one can be good in spite of their inner demons. This shows that being a paladin doesn’t always have to involve acting like a goody two-shoes.

The featured and uncommon race sections are organized the same way as the base races, with a solid introduction leading into a deluge of racial information. This provides continuity and aids in the navigation of the new material. While there is much information to absorb, the material can add a lot of flavor and depth to any campaign.

The final section is a race builder. It provides a template for turning many monsters in the Bestiary into a balanced, playable race. It also provides a template for converting some common beasts such as lizardfolk and gnolls into character races (though why it did not just add some of these to chapter three is a mystery). This is immediately followed by an appendix of sorts detailing how each race in the first three chapters would be built using the race builder.

I found this book to be informative, packed with information, and well written. And as with all Paizo material, the artwork is supreme. The only question you should ask when considering purchasing it is how much information do you want? If you are happy playing your base races, then this book is not for you, all you need is in the Core Rulebook.. But if you ever wanted to play a Centaur, a Drow, a Tiefling, or any other non core race, then this book is a necessity.

Ratings:

Organization: Consistent and intuitively organized…………………5 of 5

Content/Usability:  maybe a little too much information?…………4 of 5

Readability:  easy to digest…………………………………………..5 of 5

Aesthetics: as always, great art and background…………………5 of 5

Overall…………………………………………………………………..5 of 5